![]() ![]() Trap Sense, Trapfinding, Poison Lore, Poison Resistance +4, Swift AlchemyĬanny Sleuth: Add Int bonus to Perception and Sense Motive, and to Diplomacy for Gather Information.įorensic Thaumaturgy: Detect Magic at Will plus some extra stuff about the strength of the aura. Studied Combat: +2 Studied Strike: +1d6 (It looks as though when the Advanced Class Guide is published, Studied Combat will also give a +2 to damage, and Studied Strike will be able to be activated as a Move action instead of a standard). Underworld Inspiration: Use Inspiration on Bluff, Disable Device, Disguise, Intimidate, and Sleight of Hand for free provided trained Inspiration: 6/Day, Knowledge Skills, Spellcraft, and Linguistics for free provided trainedĮxpanded Inspiration: Use Inspiration on Diplomacy, Heal, Perception, Profession, and Sense Motive for free provided trained ![]() *Can use Inspiration with this skill for free. Skills: Acrobatics +6, Bluff +10*, Craft: Alchemy +14(+18 when crafting), Diplomacy +11(+15 gather information)*, Disable Device +11*, Disguise +5*, Heal +5*, Intimidate +5*, Know: All +10* (Know Local +11), Linguistics +10*, Perception +21(+23 traps)*, Sense Motive +15*, Sleight of Hand +6*, Spellcraft +8*, Stealth +10, Use Magic Device +13 Gift of Tongues: +1 Bluff/+1 Diplomacy, Extra Language per rank in Linguistics Tireless Logic: 1/day roll twice on an Int Skill Checkįell Magic: +1 DC Necromancy, 1/day Bleed, Chill Touch, Detect Poison, and Touch of Fatigue Traits: Pragmatic Activator (Use Int instead of Cha for UMD) INT 19 (He's got a boon for an extra +1 to any stat, so his point buy doesn't add up as expected)įeats: 1) Weapon Finesse, 3) Alertness, 5) Breadth of Experience (Not necessarily final choice) Gnome Investigator 5/Sleepless Detective 1
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